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Teaching Object-Oriented Software Engineering Through Problem-Based Learning in the Context of Game Design

机译:在游戏设计中通过基于问题的学习教学面向对象的软件工程

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摘要

Although Object Orientation is emphasized in software engineering education, few have attempted to alleviate the initial learning curve associated with an inexperienced audience in non-computer science disciplines. The authors propose a Problem-Based Learning curriculum centered on game development to deliver basic Object-Oriented programming concepts in an interactive and engaging manner. Class activities occur within the context of the Object-Oriented Rational Unified Process. One of the most significant contributions of this paper lies in the design of class modules containing tasks intended to educate students on Object-Oriented Software Engineering in an incremental and self-actuated way.
机译:尽管在软件工程教育中强调了面向对象,但是很少有人尝试缓解与非计算机科学学科中缺乏经验的读者相关的初始学习曲线。作者提出了以游戏开发为中心的“基于问题的学习”课程,以交互和引人入胜的方式提供了基本的面向对象的编程概念。类活动发生在面向对象的Rational Unified Process的上下文中。本文最重要的贡献之一是设计了包含一些任务的班级模块,这些任务旨在以增量和自我驱动的方式对学生进行面向对象的软件工程教育。

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